We Rule
Thursday, March 11, 2010 at 5:36AM 
The iPhone app store can be a large and confusing place, but you all know this. I am very picky with iPhone games not because of price but because I have to ask myself "am I actually going to play this?". For most games the answer is no. Beyond a few minutes messing around, most games are usually deleted and I won't even go near games like the Call of Duty Nazi Zombies that tries to emulate a console game. I hate to admit but one game I have gone to over and over again is Mafia Wars. I can't exactly explain why but if you played it long enough to get hooked you know what I mean. That sort of quick to pick up, not too complicated game is just what I look for to always be something to occupy a few minutes and always be able to come back and progress. Developer New Toy along with Ngmoco have a new app coming to the iPhone that blends a very watered down Sim City and Farmville of Facebook fame into my new iPhone addiction.
You start as a 'ruler' of your new kingdom, with your castle at a modest size and your lands clear, green and ready to be populated. Through a quick and painless tutorial you learn the gist o the game. Build farms, plant crops, harvest to earn money then plant more and earn enough to build shops houses and roads across your land and also expand your territory. You start off with a limited number of farms but through leveling you are able to create more to increase production. Each crop has a different value for gold and XP, also time it takes to be ready for harvest. Crops can range from a few minutes to harvest to hours to a day. This is perfect to fit anyone's play style and assumes that you can spend as much time or as little in the game as you'd like and never really get too far behind. Your crops can spoil if you leave them for too long but that's okay because you can set each individual field to send a push notification when its ready to be harvested.
Once you have enough gold you can start you populate your city. Houses will bring you a small amount of income and XP every few hours other businesses all have different pay outs and xp bonuses. you can tie your kingdom together with roads and trees and why not throw some flowers in while your at it. There really is no wrong way to set up your kingdom. A bonus to being able to create unique kingdoms is being able to check out your friends kingdoms. Unfortunately I have no friends so my world is ruled by me and me alone...just the way I like it. But if I do decide to let some pleb into my domain we could view each others kingdoms and buy goods from each others businesses which can be beneficial to both wealth and XP. Other than the possible trading of goods between friends, I don't see much use for businesses other than looking good in your town and adding some new adorable little villagers. Yes each shop generates some income and XP but for most, the time to generate and the small amount of coin and xp they produce don't justify it more than just looks.
New Toy and Ngmoco seem to have plans to continue support for the game in terms of adding content like buildings and other items as well as possibly tweaking complaints as I stated earlier. We Rule will be free to download but like with Mafia Wars and other games from Ngmoco there will be paid in game bonuses. In We Rule you will be able to buy mojo. Mojo can make your crops grow instantly so in a way its like instant cash. You do get a small amount just for leveling and as someone who is a rather high level I can say you don't need to buy mojo to progress easily but I admittedly would buy some mojo here and again I imagine.
This obviously is a buy since the app is free but also a buy because I would buy some mojo, maybe not the $30 case but a $5 flask wouldn't hurt. Make sure to check out We Rule when it ships in more countries, the damn Canadians have first dibs though. Oh and if your nice I'll let you in my kingdom.










